Today I started to create the Greybox of the cryo room which is the place where the player will wake up when the game start, the cryo room is situated under the living quarter and it function as a place where the crew can be put in cryosleep but also as a medical bay where the astronauts can help each others out if someone is injured.
I made the decision of putting the medical bay in the same room of the cryo chambers because if the cryo chambers have some problems and one of the members of the crew need an operation they rest of the crew doesn’t need to move him a lot and they will have the tools for everything they need already there.
So after deciding what to do I started by looking at some design for the cryo chambers I started by looking at some circular shape for the section where the person is “stored” but that I didn’t like much how they were looking so I adopted a more sharp design, and I decided with my team that was a better design also because it call back to the corridors and shape of the rooms and the different object.
For the hospital bed I went for a dentist chair design that could also become a normal straight surface where you can make someone lay down.
After all of that I decide to make a little corridor that would connect the living quarter with the cryo room I used this section also to showcase that with a pretty cool technique you can show some “raw” part of the ships like cable, pipes and little mechanisms but without making the player walk right on top of them, I used add and subtract to make that effect but in the final product we are going to use texture to create the ideas of hole in the floor, this have 2 good application : the floor is not going to be irregular because the player is walking on a solid and homogeneous surface and not on pipes and cable of different dimension and shape and the second good use of the texture is that is not going to make the game lag as the geometry because the game have less poligons so it will load quickly.