Space debris

Today i made some space debris for our game this are going to be used in the actual game after I made them in 3DSmax I decided to bring them in to Unreal to be able to see the models better and walk and look around them in all the different angles.

And because we are in space the debris will float up and down a little bit and will slowly rotate to give them the affect of no gravity this will help the player immerse better in the game and this will fill a little bit more the “walking in space” level to make it feel less empty.screenshot (25)I started with a piece of broken wall I wanted to accentuate the fact that the space station got some problems and broke down.screenshot (26)I give the broken piece of the wall some smaller pieces again to make it look like there is no gravity and the smaller pieces float near the big one.screenshot (27)screenshot (28)After that I made a model of a pillar again with some smaller pieces nearby, I did something different because I didn’t want to make one model and put it everywhere, so I decided to use this pillar to give the player there is the impression of a randomness factor going on with the different debris in space.screenshot (29)screenshot (30)screenshot (31)Last I made a satellite to put in space this one will have a path to follow and will make a small orbit around the station this is suppost to simulate that the station have some mean of  communicating with other outpost but it can’t because it got hacked.

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